Inovasi Perpustakaan Melalui Pemanfaatan Teknologi Augmented Reality Dan Virtual Reality di Era Generasi Z

Authors

DOI:

https://doi.org/10.30999/n-jils.v3i1.482

Keywords:

augmented reality, virtual reality, perpustakaan

Abstract

This study aims to determine the benefits of Augmented Reality and Virtual Reality technology applied to libraries in the Z generation era. The research method used study of literature by collecting several reference as sources that are relevant to the study material and and interviews with several generation Z informants. The results of the study found that the implementation of Augmented Reality technology can be used to create and read the Interactive Opac Brochure with AR; Utilization of Library Collection Display; Utilization for Searching Library Collections in Shelves through AR; Utilization for Interactive Learning Media for Users. While the implementation of Virtual Reality technology can be used for tours or library tours; Library Services; Information Literacy and Online Catalog.

 

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Published

2020-06-30

How to Cite

Aulianto, D. R. (2020). Inovasi Perpustakaan Melalui Pemanfaatan Teknologi Augmented Reality Dan Virtual Reality di Era Generasi Z. Nusantara Journal of Information and Library Studies (N-JILS), 3(1), 103–114. https://doi.org/10.30999/n-jils.v3i1.482

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